Minecraft Enderman
Minecraft Enderman
Enderman
Health points | |
---|---|
Behavior |
Neutral
|
Attack strength | |
Size |
Normal:
Height: 2.9 Blocks Width: 0.6 Blocks
Angry:
Height: 3.25 Blocks Width: 0.6 Blocks |
Spawning
An endermen can spawn at light level 7 or less, on any solid surface having at least three empty spaces above. They can spawn in any dimension.
Java Edition
They spawn commonly in "hauntings" of 4 in the End, or 1-4 in the Overworld where they are rarer than most other mobs. In the Nether they spawn in groups of 4 and are even rarer.
Bedrock Edition
Endermen spawn 1-2 at a time in the Overworld, one at a time in the Nether.
Drops
Endermen drop:
- 0–1 ender pearls. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- 5 experience orbs when killed by a player or a tamed wolf.
- any block being held (see § Moving blocks for more information)
Behavior
“ |
| „ | |
— Tom Stone[1] |
Endermen do not attack unless provoked by a player or mob attacking them or looking at their body or head from up to 64 blocks away. When provoked, endermen open their mouths, shake with rage, and frequently make screaming sounds; when provoked by being stared at, they also make a lengthy, loud, threatening sound. If the player maintains eye contact, the enderman does not run, although it may teleport away. Once the player stops looking at the enderman, it runs toward the player to attack. If an aggravated enderman is hit by another player or mob, it ceases attacking its original victim.[2] Endermen even attempt to retaliate against the ender dragon if the dragon hits a group of endermen. An aggravated enderman may also teleport to the location of a player or mob up to 4 chunks away.
They can also step up one full block without having to jump.
Endermen are damaged by melee attacks, water, splash water bottles, and rain, and teleport away when they take damage from any of these (1 every half second for water and rain, and 1 for splash water bottles). They repeatedly teleport until they find a dry location. However, endermen do not take damage while standing in a filled cauldron. They also teleport if they take damage from other sources such as suffocation, fire, lava, poison, or the wither effect. Range attacks are generally ineffective against endermen because they simply teleport away before the projectile hits. It is extremely unlikely, but possible, to hit an enderman that happened to teleport himself into the path of a projectile, though.
Endermen pursue the player until they are either killed or become distracted by exterior elements like rain, fire, or sun; they are likely to teleport away to underground locations, such as caves, mineshafts, and strongholds, at daybreak. An enderman (whether neutral or aggravated) in a player's vicinity prevents the player from sleeping on a bed at night, as if any hostile mob were nearby. If the player is already asleep in a bed, it is possible for an enderman to teleport on it and knock the player off, although the player continues sleeping.
Endermen cannot be provoked by players looking at them through transparent blocks or wearing a pumpkin on their head. Endermen cannot normally be provoked while the player is in a boat or minecart, however, they can become aggravated by a player in a minecart from some angles. Attacking an Enderman provokes it even if a pumpkin is worn.
Endermen attempt to kill endermites, provided they were spawned from ender pearls. Endermen can spot endermites from a distance of 64 blocks, similar to being provoked by being stared at.
When under the Invisibility effect, the enderman's eyes are still visible.[Legacy Console and Java editions only]
Teleportation
When teleporting, for each attempt a random destination is chosen within 32 blocks along each axis (i.e. a 64×64×64 cuboid centered on the current position). It then seeks downwards (regardless of distance, sometimes de-spawning itself) from the chosen destination until the block below is made of a movement-blocking material. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination. Thus endermen typically need at least three non-solid blocks above the destination to successfully teleport. An enderman can teleport into waterlogged blocks, however. Exceptions are carpet that is not above a block made of a movement-blocking material and snow layers stacked 10 deep or more, as their materials are not flagged as blocking movement even though the blocks themselves do so.
Endermen always attempt to teleport upon taking damage, such as from water. Most ordinary melee attacks are successful, but are usually followed by an immediate teleport to a few blocks behind the attacking player. When directly attacked by the player, endermen have a chance not to open their mouths. Endermen cannot normally be attacked with projectiles in Java Edition and Legacy Console Edition (including splash potions of harming), as they always teleport away just before being hit. However, they do not teleport if positive potions are thrown at them, including splash potions of regeneration and strength, and do not teleport away from poison potions either. A splash water bottle deals 1 damage to an enderman if it is caught in its radius of effect. If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen in Java Edition with a projectile, though arrows tend to bounce off dealing no damage on occasion. When teleporting due to damage, an enderman can make up to 64 attempts to teleport.
An enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death. This does not occur in Bedrock Edition.
Endermen do not teleport in the daytime while on soul sand unless they are damaged. They also do not teleport if attacked on their legs or by wolves, as wolves attack at the legs. Endermen also hardly teleport when combating other mobs like iron golems.
Except in Java Edition,[upcoming: JE 1.15] it is possible for an enderman to teleport at death.[3] An ender pearl drops as soon as the enderman dies, but the experience orbs appear only when the enderman's body disappears. Because of this, it's possible to slay an enderman, pick up the pearl at the point where the enderman received the killing blow, and find the experience at the location to where the enderman teleported. This can occur in all editions of the game.[more information needed]
Moving blocks
Endermen have a unique ability to pick up certain block types and move them around. They pick up blocks in a 4×4×3 region horizontally centered on the enderman and vertically at the same level as the enderman itself. In other words, Endermen cannot pick up Blocks in a completely flat area. Endermen drop the block they are holding on death as an item, however they do not visually let go of the block when dying.[4]
Endermen can pick up the following blocks:
Java/Bedrock Editions only | All editions |
---|---|
Data packs can change this list by modifying the
minecraft:enderman_holdable
block tag.[Java Edition only]
When carrying a block, the enderman may randomly place it, in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself, if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.
While endermen may breach walls, bridge fences, break redstone circuitry, and even construct golems by removing or placing blocks, such actions are entirely random and not purposeful.
One can summon an enderman holding any block (including the ones not listed above) using the
carriedBlockState
NBT data.
For example, to summon an enderman holding Netherrack with no AI where you are standing:
/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"netherrack"}}
Data values
See also: Chunk format
Endermen have entity data associated with them that contain various properties of the mob.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- carriedBlockState: Optional. The block carried by the enderman.
- Name: The namespaced ID of the block.
- Properties: Optional. The block states of the block.
- Name: The block state name and it's value.
Achievements
Main article: Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
Monster Hunter | Attack and destroy a monster | Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider. | Xbox One | Yes | Yes | Yes | 15G | Bronze | |
Xbox 360 | Alt | 20G |
Advancements
Main article: Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | minecraft:adventure/root | |
Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 25 mobs. Other mobs are ignored for this advancement. | minecraft:adventure/kill_a_mob | |
Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement. | minecraft:adventure/kill_all_mobs |
History
Java Edition Beta | |||||
---|---|---|---|---|---|
? | At first, when Notch was still designing the endermen, he thought they were not “creepy” enough, coming with the idea that having a situation that the player would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman’s face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, he or she would have to face a consequence for that action.[5] | ||||
July 28, 2011 | Notch described that enderman would be peaceful, unless you looked straight at them, then they would rush in to attack whenever you broke the gaze.[6][7][8][9] | ||||
August 26, 2011 | In the Beta 1.8 demo at PAX, endermen dropped diamonds as a placeholder for ender pearls. | ||||
1.8 | Pre-release | The enderman was officially introduced in Beta 1.8. Endermen were able to pick up any block, including bedrock. They had green eyes and emitted black smoke, they also had zombie sounds as a placeholder. | |||
release | The enderman eye color is changed to purple. Endermen now emit portal particles, rather than smoke. | ||||
September 20, 2011 | Notch indicated the block carrying was horrible and needed to be nerfed. | ||||
? | Endermen no longer pick up all blocks. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Before this update, endermen could be killed with the use of a bow. Afterwards, arrows, snowballs, eggs, and negative splash potions do not hit them due to the fact that they teleport away before impact. | |||
Enderman teleport away and become neutral if they are in water. | |||||
Beta 1.9 Prerelease 3 | Notch stated “Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this.”[10] Because of this, endermen were modified in this update to have 20 hearts instead of 10. | ||||
Beta 1.9 Prerelease 4 | Endermen now have a realm of their own: the End, where they spawn frequently. | ||||
Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime. | |||||
RC1 | Before the Sound Update, endermen used the sound effects of zombies as a place holder. Then, in Beta 1.9, the zombie sounds for the enderman were removed. On November 13th, 2011 endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player. The noises are actually a person saying “Hi” and “What’s Up” backwards and distorted.[11][12] | ||||
1.3.1 | 12w22a | The enderman’s behavior was modified slightly. Now, the enderman stop in front of the player. When the player swings their sword, the enderman now teleport behind the player. | |||
1.4.2 | 12w38a | The enderman’s sound now plays the full length sounds instead of shortened, now if you look at them (or they open their jaw), a static sound plays, similar to Slenderman. | |||
1.7.2 | 1.7-pre | Endermen are no longer provoked when attacked by the player in creative mode. | |||
1.8 | 14w06a | Endermen can now pathfind as a result of their update to the new AI system. | |||
Endermen now teleport after being damaged by any damage source, including suffocation damage. | |||||
14w11a | Endermen now walk slightly faster. | ||||
Endermen can now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned. This was reverted in 14w28a. | |||||
Endermen are naturally aggressive towards endermites. | |||||
14w17a | Endermen are no longer hostile to non-pearl spawned endermites. | ||||
14w28a | Endermites are no longer spawned from endermen. | ||||
1.9 | 15w31a | Endermen now remain aggravated towards the player despite being in contact with water. | |||
Endermen now drop the block they are holding when killed. | |||||
Endermen now have an animation when attacking. | |||||
1.10 | 16w20a | Endermen can now spawn in the Nether. | |||
Endermen can now pick up netherrack. | |||||
1.11 | 16w32a | Changed entity ID from Enderman to enderman . | |||
16w35a | Endermen are now dealt 1 damage by splash water bottles. | ||||
Pocket Edition Alpha | |||||
0.9.0 | build 1 | Added endermen. | |||
build 2 | Endermen now have sounds. | ||||
Endermen now teleport out of the way of projectiles. | |||||
build 8 | The enderman's attack strength is now the same as in Java. | ||||
0.12.1 | build 10 | Endermen now avoid water. | |||
0.14.0 | build 1 | Endermen now drop the block they are holding when killed. | |||
0.15.0 | build 1 | Endermen can now spawn in the Nether. | |||
Enderman can now pick up netherrack. | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Endermen now drop ender pearls when killed. | |||
Endermen now spawn in the End. | |||||
Bedrock Edition | |||||
1.2.0 | ? | Endermen no longer shake with rage while aggravated. | |||
On death, endermen now drop the block they were holding. | |||||
Legacy Console Edition | |||||
TU5 | CU1 | 1.0 | Patch 1 | Added endermen. | |
TU14 | 1.04 | Endermen now open their mouths and shake when provoked. | |||
Endermen now stop in front of the player. When the player swings their sword, it teleports behind the player. | |||||
TU43 | CU33 | 1.36 | Patch 13 | Endermen can now spawn in the Nether, and can now pick up netherrack. | |
New Nintendo 3DS Edition | |||||
0.1.0 | Added endermen. |
Issues
Issues relating to "Enderman" are maintained on the bug tracker. Report issues there.
Trivia
- Notch claimed in public that the enderman is a “subtle” reference to “the Slenderman”, a similar looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[13] In the Halloween texture pack for Legacy Console Edition, the enderman is re-skinned to look like the Slenderman.
- The collective noun for a group of endermen is “a haunting of endermen”, as stated by Dinnerbone.[14] Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of endermen is "a haunting of endermen."
- Switching to spectator mode and taking an enderman’s point of view adds a shader that inverts colors, suggesting that they see the End as an island of blue cobblestone (because end stone is a yellowish version of cobblestone with inverted colors) in a white sky, with white pillars, white endermen with green eyes and a white ender dragon, also with green eyes.
- The texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. Because the two textures do not line up perfectly, forcing an enderman to look straight up causes its eyes to turn blank white.
- The enderman teleportation sound also plays when a player teleports using an ender pearl[Bedrock Edition only] or chorus fruit.[Java Edition only]
Come and see about Minecraft! You will be Minecraft master soon!
ReplyDelete