Minecraft Vex
Minecraft Vex
Vex
Health points | |
---|---|
Behavior |
Hostile
|
Attack strength | |
Size |
Height: 0.8 Blocks
Width: 0.4 Blocks |
Spawning
Vexes spawn naturally only as part of an evoker's summoning attack; the evoker signals this attack by producing off-white smoke and a high-pitched horn-like sound. Exactly 3 vexes will appear near the evoker. The evoker will summon vexes even if there are some still left alive from the last summoning.
Drops
The iron sword they hold normally has a 0% chance of dropping, because their main hand's
HandDropChances
is 0
. However, this chance increases by 1 percentage point per level of Looting. If dropped, the sword will be badly damaged.Behavior
Vexes are hostile mobs that will naturally attack players, villagers[JE & LCE only] or adult villagers[BE only], iron golems, wandering traders, snow golem[BE only] (only if evokers summoned them) and any other target as commanded by their summoning evoker. They are capable of flying through the air, and will pass through any block, including water, unharmed and uninhibited. When they are attacking, they glow red and lunge at their target. They are not affected by fire blocks or lava.
Vexes summoned by an evoker will start to take damage after 30 to 119 seconds, and will eventually die. This does not apply if the vex is summoned by a spawner, spawn egg or by the
/summon
command.
When idle, vexes will wander within a 15×11×15 cuboid range centered on their evoker's position, unless summoned by a spawn egg or by the
/summon
command.Data values
See also: Chunk format
Vexes have entity data associated with them that contains the various properties of the mob.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z =
BoundX
,BoundY
,BoundZ
. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, it is the location the vex first attempted to idly wander. - BoundY: See
BoundX
- BoundZ: See
BoundX
- LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex will take damage and
LifeTicks
is set to 20.
History
Java Edition | |||||
---|---|---|---|---|---|
1.11 | 16w39a | Added vexes. | |||
16w42a | Vexes have been buffed - their attack damage has been increased from 3 to 5 on Easy, from 4 to 9 on Normal, and from 6 to 13 × 6.5 on Hard. | ||||
16w43a | Vexes can now cross Nether and End portals and move in water. | ||||
Vexes are now able to draw from their own loot tables. | |||||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Added vexes. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | Vexes are now hostile towards wandering traders. | |||
1.11.0 | beta 1.11.0.1 | Vexes are no longer hostile towards baby villagers. | |||
Legacy Console Edition | |||||
TU54 | CU44 | 1.52 | Patch 24 | Patch 4 | Added vexes. |
New Nintendo 3DS Edition | |||||
1.9.19 | Added vexes. |
Issues
Issues relating to "Vex" are maintained on the bug tracker. Report issues there.
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