Minecraft Vex

Minecraft Vex

Vex
Vex.pngVex attacking.png


Health points
14Heart.svg × 7
Behavior
Hostile
Attack strength
Easy: 5Heart.svgHeart.svgHalf Heart.svg
Normal: 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg
Hard: 13Heart.svg × 6.5
Peaceful: 0Empty Heart.svg
Size
Height: 0.8 Blocks
Width: 0.4 Blocks

Spawning

Vexes spawn naturally only as part of an evoker's summoning attack; the evoker signals this attack by producing off-white smoke and a high-pitched horn-like sound. Exactly 3 vexes will appear near the evoker. The evoker will summon vexes even if there are some still left alive from the last summoning.

Drops

The iron sword they hold normally has a 0% chance of dropping, because their main hand's HandDropChances is 0. However, this chance increases by 1 percentage point per level of Looting. If dropped, the sword will be badly damaged.

Behavior


A vex attacking.
Vexes are hostile mobs that will naturally attack players, villagers[JE & LCE only] or adult villagers‌[BE only]iron golemswandering traderssnow golem[BE only] (only if evokers summoned them) and any other target as commanded by their summoning evoker. They are capable of flying through the air, and will pass through any block, including water, unharmed and uninhibited. When they are attacking, they glow red and lunge at their target. They are not affected by fire blocks or lava.
Vexes summoned by an evoker will start to take damage after 30 to 119 seconds, and will eventually die. This does not apply if the vex is summoned by a spawnerspawn egg or by the /summon command.
When idle, vexes will wander within a 15×11×15 cuboid range centered on their evoker's position, unless summoned by a spawn egg or by the /summon command.

Data values

Vexes have entity data associated with them that contains the various properties of the mob.
  •  Entity data
    • Tags common to all entities [show]
    • Tags common to all mobs [show]
    •  BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z = BoundXBoundYBoundZ. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, it is the location the vex first attempted to idly wander.
    •  BoundYSee BoundX
    •  BoundZSee BoundX
    •  LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex will take damage and LifeTicks is set to 20.

History

Java Edition
1.1116w39aAdded vexes.
16w42aVexes have been buffed - their attack damage has been increased from 3Heart.svgHalf Heart.svg to 5Heart.svgHeart.svgHalf Heart.svg on Easy, from 4Heart.svgHeart.svg to 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg on Normal, and from 6Heart.svgHeart.svgHeart.svg to 13Heart.svg × 6.5 on Hard.
16w43aVexes can now cross Nether and End portals and move in water.
Vexes are now able to draw from their own loot tables.
Pocket Edition
1.1.0alpha 1.1.0.0Added vexes.
Bedrock Edition
1.10.0beta 1.10.0.3Vexes are now hostile towards wandering traders.
1.11.0beta 1.11.0.1Vexes are no longer hostile towards baby villagers.
Legacy Console Edition
TU54CU441.52Patch 24Patch 4Added vexes.
New Nintendo 3DS Edition
1.9.19Added vexes.

Issues

Issues relating to "Vex" are maintained on the bug tracker. Report issues there.

Gallery

Comments

  1. Come and see about Minecraft! You will be Minecraft master soon!

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