Minecraft The End

Minecraft The End

The End

Accessing

An activated end portal found in a stronghold.
To access the End, the player must go through the process of finding a stronghold using eyes of ender, finding the portal room, and activating the end portal in the end portal room. The room consists of a 5x5 square of end portal frames, with the corners cut out, making a total of 12. The portal hangs over a lava pool, with a staircase leading up to it. A silverfish spawner sits on top of the staircase.
The player can activate the portal by placing 12 eyes of ender into the 12 portal frames. Once all the eyes of ender are placed, the portal activates and emits a loud roar. As soon as it is activated, the portal destroys all blocks in the central 3×3 square, including bedrock or another portal frame, and replace them with the end portal blocks that teleport entities into the end dimension. Upon jumping into the portal, the player immediately arrives in the End along with any prior entities that may have teleported.

Environment

The End consists of one large island surrounded at a distance by many smaller islands, all mainly comprised of end stone. There is a gap between the central island and the outer islands of about 1000 blocks with nothing but the void.
The starless sky and the void of the End are both composed of a blank, static pattern. The day-night cycle is absent in the End, similar to the Nether, being replaced by a constant dim light.
Most items and blocks function in the End exactly as they do in the Overworld, with a few notable exceptions:

Main Island

All players begin their exploration of the End with the main island. Unlike Nether portals, entering the end portal instantly teleports the player to the End, giving no time to back out. Upon arrival in the End, the player materializes on a 5×5×1 obsidian platform with 3 layers of air blocks above it. The platform can generate on the island, within it, or at a short distance from it, close enough to throw an ender pearl to reach the island. It will always generate centered on the coordinates (100, 48, 0) with the player facing west.
Once the player enters the End, the only way back is to die or defeat the ender dragon. The dragon spawns naturally and flies around above ten towers of obsidian arranged in a circle around the central fountain, which fills up at the end of the battle. On top of each tower lies an end crystal, some of which are protected by cages of iron bars. These crystals heal the dragon, but can be destroyed by hitting it (even with a snowball). Destroying the crystal while the dragon is healing will damage the dragon.
Once defeated, the dragon flies to the exit portal at (0, 64, 0), rises into the sky and disintegrates, with bright beams of light flashing from its body. It then explodes, drops up to 70 levels worth of experience orbs, activate the exit portal, and generate one end gateway portal, giving the player access to the End's outer islands. Atop the portal lies four torches and the dragon egg. After killing the dragon, it can be respawned an unlimited number of times by placing four end crystals on the sides of the exit portal. Every time the player respawns and slays the dragon, another gateway portal is generated, up to a maximum of 20; however, respawned dragons do not drop another egg. Additionally, respawned dragons drop less experience.
The End’s outer islands are clustered around the main island.
Once the player enters the exit portal, the "end poem" is displayed, therefore "completing" the game. The player then respawns wherever their spawn is set in the Overworld, and may return to the End through the same portal (or a different portal from another stronghold); the End remains in the same state as the player left it. The obsidian platform is regenerated each time a player enters the End, meaning that any blocks or block entities placed in the 5×5×4 space of or above the platform are destroyed and replaced with obsidian and air blocks.

Outer islands

The End's outer islands are much more interesting and diverse than the main island. When a player enters one of the gateway portals that generate after killing the dragon, they are instantly teleported over the 1000 block void to the outer islands. These gateway portals are easiest to enter through the use of ender pearls, due to the one block tall gap between the bedrock blocks, but can also be entered by placing water and swimming through. There are other ways of getting to the outer islands, such as flying the 1000 blocks with elytra and firework rockets (assuming the player already has an elytra), making a redstone spaceship, or even possibly making a one-thousand-block-long bridge; however these ways of crossing the void are extremely inefficient. In the Legacy Console Edition, the inner and outer islands are surrounded by barriers, meaning the only way to get through islands is through the end gateway.
The outer islands vary in size. There are occasional “mini islands” in the gaps between the larger ones, generally with nothing on them (occasionally they generate end gateways). The larger islands can also vary in size, but are generally a hundred to several hundred blocks wide. The gaps between these islands are generally short enough that players can travel between them via ender pearls.
These outer islands generate infinitely‌[Java and Bedrock editions only], topped with a forest of chorus trees that may be harvested for its fruit, and perhaps flowers to grow it at home. The player may find end cities and ships on these islands, which hold extremely valuable loot, including the elytra and the dragon head.

Mobs

The End is home to three naturally occurring mobs:
Other mobs, excluding bosses, may be sent into the End through an end portal.

Generation

Generated Structures

NameDescriptionImage
Central islandThe center of the End is a large, asteroid-like island composed entirely of end stone, floating in the void. At a distance of 1000 blocks away, an expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which are usually thin and small.End.png
Outer islandsThe outer end islands are found 1000 blocks away from the central island. They vary in size from large islands to smaller "mini islands". Generated structures such as End cities and End ships spawn here, along with chorus trees. The player can be taken to the end islands through the End gateway.ChorusFields.png
Obsidian pillarObsidian pillars, also known as obsidian spikes or obsidian towers, are generated structures in the End that are made of obsidian, with a single bedrock block and an end crystal on top of each pillar. They have circular forms.ObsidianSquare.png
Obsidian platformThe obsidian platform is a 5 by 5 square of obsidian that is generated once a player enters the End. (Note that if the obsidian is destroyed, or if a block is placed on top of it, when the player enters the End, the obsidian is restored and any blocks on top of it are replaced with air.)End-Platform-inGround.png
Exit portalThe exit portal (also known as the end fountain) is a structure that enables the player to return to the Overworld, activated upon the defeat of the ender dragon.Exit portal.png
End gatewayEnd gateway portals are generated in the End after defeating the ender dragon, and are used to gain quick access to the outer End islands and teleport the player back to the center island.End Midlands.png
End cityEnd cities are skyscraper-like structures found on the outer islands of the End. They are inhabited by shulkers and hold among the most valuable loot in the game.SingleTower.png
End ShipEnd ships are common floating structures that are often generated alongside end cities. They are the only places where the elytra and the dragon head can be legitimately obtained.EndShipBow.png
Chorus treeChorus trees are tall, coral-like blocks that spawn vastly throughout the outer islands. They are composed of chorus plants and chorus fruit. Similar to bamboo and sugar cane, breaking one part causes all plants above the tree to break.ChorusPlants.png

Blocks

Key
IHas a different ID as an inventory item.
DUse the item's Damage field to define its durability.
SRequires additional data from the saved game's Data array to fully define the block.
BRequires additional data in the item's Damage field to fully define the inventory item.
NRequires additional data in the item's NBT data to fully define the inventory item.
ERequires a block entity to store additional data.
RedCannot be legitimately obtained. Only available using the /give command or via inventory editors.
Light BlueCannot be obtained as an item. (Can only be placed using block-placement commands such as /setblock or /fill.)
BlueAvailable in the Creative mode inventory by item list.
PurpleAvailable in Creative mode by block picking.
TealCan be obtained by trading with villagers or in the Creative mode inventory.
GreenOnly available by having Enchanted tools or in the Creative mode inventory.
Lime GreenOnly available by having Enchanted tools or via use of /give or inventory editors, but unobtainable in the Creative mode inventory.
GrayUnused data.

Naturally generated

Naturally generated includes blocks that are created through the world seed.
IconDecHexNamespaced IDBlock
00minecraft:airAir
Bedrock Revision 2.png77minecraft:bedrockBedrock
Obsidian.png4931minecraft:obsidianObsidian
End Stone.png12179minecraft:end_stoneEnd stone
Chorus Plant.png199C7minecraft:chorus_plantChorus plant
Chorus Flower.png200C8minecraft:chorus_flowerChorus flower

Naturally created

These blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player.
IconDecHexNamespaced IDBlock
00minecraft:airAir
Bedrock Revision 2.png77minecraft:bedrockBedrock
Obsidian.png4931minecraft:obsidianObsidian
Wall Torch.png5032minecraft:wall_torchWall torch S
Fire.png5133minecraft:fireFire
End Portal.png11977minecraft:end_portalEnd portal E
Dragon Egg.png1227Aminecraft:dragon_eggDragon egg
End Gateway.png209D1minecraft:end_gatewayEnd gateway

Structures

These blocks are generated as part of end cities, but only when the "generated structures" option is on.
IconDecHexNamespaced IDBlock
Obsidian.png4931minecraft:obsidianObsidian
Chest.png5436minecraft:chestChest S E
Ender Chest.png8252minecraft:ender_chestEnder chest S E
Purple Stained Glass.png955Fminecraft:purple_stained_glassPurple stained glass S B
Brewing Stand.png11775minecraft:brewing_standBrewing stand I S E
End Rod.png198C6minecraft:end_rodEnd rod
Purpur Block.png201C9minecraft:purpur_blockPurpur block
Purpur Pillar Axis Y.png202CAminecraft:purpur_pillarPurpur pillar
Purpur Stairs.png203CBminecraft:purpur_stairsPurpur stairs
Purpur Block.png204CCminecraft:purpur_double_slabPurpur double slab
Purpur Slab.png205CDminecraft:purpur_slabPurpur slab
End Stone Bricks.png206CEminecraft:end_stone_bricksEnd stone bricks
Dragon Head.png0minecraft:dragon_headDragon Head

Biomes[edit]

There are 5 biomes that make up the End in Java Edition; in Bedrock Edition all these biomes are classified as a single biome, which is the_end.

The End

 The End
The End.png
Type
N/A
Rarity
N/A
Temperature
0.5
Structures
Blocks
Sky color
?
Fog color
?
Grass color
?
Foliage color
?
Water color
?
Water surface transparency
?
Underwater fog color
?
Underwater fog distance
?
Data value
dec: 9 hex: 9 bin: 1001
Biome ID
the_end
This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in the End. The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the ender dragon, the obsidian pillars, the end crystals, the 5×5 spawn platform, the exit portal and the 20 central end gateways. Large amounts of endermen spawn in this biome. Most of the End's structure is provided by the dimension itself rather than the biome. It does not rain or snow in this biome, unlike the other low temperature biomes. The outer islands in the End can be accessed using the end gateway portal after the ender dragon has been defeated. If the biome is used for a superflat world, the sky appears nearly black, and only endermen spawn at night.

Small End Islands

 Small End Islands
Small End Islands.png
Type
N/A
Rarity
N/A
Temperature
0.5
Structures
Blocks
Sky color
?
Fog color
?
Grass color
?
Foliage color
?
Water color
?
Water surface transparency
?
Underwater fog color
?
Underwater fog distance
?
Data value
dec: 40 hex: 28 bin: 101000
Biome ID
small_end_islands
This biome generates as part of the outer islands of the End, and consists of the empty expanse between the larger islands, populated only by smaller, circular islands.

End Midlands

 End Midlands
End Midlands.png
Type
N/A
Rarity
N/A
Temperature
0.5
Structures
Blocks
Sky color
?
Fog color
?
Grass color
?
Foliage color
?
Water color
?
Water surface transparency
?
Underwater fog color
?
Underwater fog distance
?
Data value
dec: 41 hex: 29 bin: 101001
Biome ID
end_midlands
This biome generates as part of the outer islands of the End, forming the gradual slope from the hilltops of each island down to the cliffs around the edge. End cities generate here, but chorus trees do not.

End Highlands

 End Highlands
End Highlands.png
Type
N/A
Rarity
N/A
Temperature
0.5
Structures
Blocks
Sky color
?
Fog color
?
Grass color
?
Foliage color
?
Water color
?
Water surface transparency
?
Underwater fog color
?
Underwater fog distance
?
Data value
dec: 42 hex: 2A bin: 101010
Biome ID
end_highlands
This biome generates as part of the outer islands of the End, forming the hilltops of each island, and is the only biome in which both chorus trees and end cities can generate.

End Barrens

 End Barrens
End Barrens.png
Type
N/A
Rarity
N/A
Temperature
0.5
Structures
Blocks
Sky color
?
Fog color
?
Grass color
?
Foliage color
?
Water color
?
Water surface transparency
?
Underwater fog color
?
Underwater fog distance
?
Data value
dec: 43 hex: 2B bin: 101011
Biome ID
end_barrens
This biome generates as part of the outer islands of the End, forming the outer rims of each island, with steep cliffs below the edge. Neither end cities nor chorus trees can generate in this biome.

Technical information

ID

DimensionNamespaced IDNumeric ID
 The Endthe_end1

Folder

The End is saved in the same way normal worlds are, in the DIM1 subdirectory of the world save.
Deleting the DIM1 directory resets the End, including all player-made changes.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)AvailabilityXbox points earnedTrophy type (PS)
XboxPSBedrockNintendo
The End?Locate the EndEnter an end portal.YesPSVitaYesYes20GBronze
PS3, PS4Gold
The End.Defeat the Ender DragonEnter the end exit portal.YesPS4YesYes40GBronze
PS3, PSVitaGold
The End... Again...Respawn the ender dragonYesYesYesYes30GSilver

Advancements

IconAdvancementIn-game descriptionParentActual requirements (if different)Internal ID
Advancement-plain-raw.pngThe End?Enter the End PortalEye SpyEnter the End dimension.minecraft:story/enter_the_end
Advancement-plain-raw.pngThe EndOr the beginning?Enter the End dimension.minecraft:end/root
Advancement-plain-raw.pngFree the EndGood luckThe EndKill the ender dragon.minecraft:end/kill_dragon
Advancement-oval-raw.pngThe Next GenerationHold the Dragon EggFree the EndHave a dragon egg in your inventory.minecraft:end/dragon_egg
Advancement-plain-raw.pngRemote GetawayEscape the islandFree the EndThrow an ender pearl through or walk into an End gateway.minecraft:end/enter_end_gateway
Advancement-oval-raw.pngThe End... Again...Respawn the Ender DragonFree the EndSummon an ender dragon using ender crystals.minecraft:end/respawn_dragon
Advancement-oval-raw.pngYou Need a MintCollect dragon's breath in a glass bottle.Free the EndHave a bottle of dragon's breath in your inventory.minecraft:end/dragon_breath
Advancement-plain-raw.pngThe City at the End of the GameGo on in, what could happen?Remote GetawayEnter an End city.minecraft:end/find_end_city
Advancement-oval-raw.pngSky's the LimitFind ElytraThe City at the End of the GameHave a pair of elytra in your inventory.minecraft:end/elytra
Advancement-fancy-raw.pngGreat View From Up HereLevitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameMove a vertical distance of 50 blocks with the levitation effect applied.minecraft:end/levitate

History

June 14, 2009Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil mob in the shortest time? I don’t know yet."
Java Edition Indev
0.31January 6, 2010
Indev.png
Added a map type called "Floating". It generated floating islands full of terrain based on the selected map theme. Falling from these islands meant death, as the "surface" was covered in bedrock. Map types were later removed in Infdev.
Java Edition Beta
May 19, 2011
Sky Dimension 1.jpg
Notch tweeted several picture of the third playable dimension, then known as the Sky Dimension. It had Overworld blocks and mobs, as well as a sky similar to that of the Overworld.
July 30, 2011Notch first mentioned the End with his comment regarding the theoretical name-change of the endermen - some players petitioned Mojang to have the mob renamed "Far Landers", a reference to the Far Lands. He joked that instead of renaming the mobs Far Landers, he was more likely to change the name of the Far Lands to "the End".
October 6, 2011Reddit user "cptqwashi" posted the idea that the new dimension would be called "the Ender", and would be home to the endermen and ender dragons. Notch soon gave more information and said that cptqwashi was "100% correct."[1] However, it was later revealed that it was just called "the End" and that there would be only one ender dragon there.[2]
October 7, 2011Notch tweeted the first image of the End and the ender dragon flying overhead.
October 10, 2011Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame. "Brightened version here" – via YouTube.
October 12, 2011The original concept of the Sky Dimension was officially rebranded as "the End."
Several years later, Jeb explained the reason behind the shift from the Sky Dimension to The End: "[The Sky Dimension] didn't work so well because of how light is calculated [...] The Sky Dimension originally had this top down light that the Overworld has, so you get like shadows in caves and such. But performance wise, it didn't work - it was extremely slow. So we removed the sun – now everything is evenly lit unless you’ve got a torch."[3]
Java Edition
1.0.0Beta 1.9 Prerelease 4Added the End. The End portal now functions to access it.
An ender dragon spawned near a portal that it would destroy, but end portal blocks would continue to function even if the frame was destroyed. The ability to create end portal frame blocks in Creative Singleplayer mode was also removed.
1.3.112w23aAdded end portal frames to the creative inventory.
12w25aThe End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
2013 Music UpdateAmbient music track added for the End.
1.814w17aThe End's biome name is now "The End" instead of "Sky".
1.915w31aA set amount of differently-sized pillars are arranged in a circular fashion. The tallest pillars have iron bars around the end crystals.
The exit portal is pre-generated, but without the dragon egg and portal blocks.
Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
Added End cities and End ships that generate in the outer islands.
15w32cThe beacons in End ships have been replaced with pumpkins.
15w33cReplaced pumpkin in End ships with a hopper containing a book written by Searge in it.
15w41aReplaced the hopper and book with a pair of elytra in an item frame.
16w07bRemoved the cages that were protecting the crystals during the dragon fight.
pre1Re-added cages, which now protect the crystals of some of the shorter obsidian pillars.
1.1116w39aMaps now work in the end.
Added return portals, which can be found randomly throughout the islands.
1.1318w06aThe outer islands of the End biome are now divided up into four separate biomes: The End - Floating Islands, The End - Medium island, The End - High island, and The End - Barren island.
18w07aPhantoms now spawn in the End.
18w09aPhantoms no longer spawn in the End.
18w19aRenamed The End - Floating island to Small End Islands.
Renamed The End - Medium island to End Midlands.
Renamed The End - High island to End Highlands.
Renamed The End - Barren island to End Barrens.
pre5Changed the biome ID sky to the_end.
Changed the biome ID sky_island_low to small_end_islands.
Changed the biome ID sky_island_medium to end_midlands.
Changed the biome ID sky_island_high to end_highlands.
Changed the biome ID sky_island_barren to end_barrens.
Pocket Edition
1.0.0alpha 0.17.0.1Added the End.
Legacy Console Edition
TU9CU11.00Patch 1Added the End. Obsidian pillars are generated in a spiral circling. The bedrock shell of the Exit portal generates when the player enters the End, and is activated when the ender dragon is killed.
TU141.04The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
TU46CU361.38Patch 15The exit portal is pre-generated, but without the dragon egg and portal blocks.
Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
Added end cities and end ships that generate in the outer islands.
New Nintendo 3DS Edition
1.7.10Added The End.

Issues

Issues relating to "The End" are maintained on the bug tracker. Report issues there.

Trivia

  • On Windows 10, the player can set their render distance to a maximum of 72 chunks (1152 blocks) without editing the game files, making the outer islands visible from the main island

Gallery

Credits

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