Minecaft Ender Dragon
Minecaft Ender Dragon
Ender Dragon
Health points | |
---|---|
Behavior |
Hostile
|
Attack strength | |
Spawn |
Spawning
Initial spawning
The ender dragon spawns naturally in the End when the first player enters the dimension, and it spawns on any difficulty. In Peaceful, it still fires damaging fireballs, but its body does no damage.
Re-summoning
Players can re-summon the ender dragon once the fight is over by placing four end crystals on the edges of the exit portal — one on each side. (Fewer crystals can be used by exploiting this trick.) When the dragon is re-summoned, a series of explosions resets the obsidian pillars, iron bars, and end crystals. The top of each pillar will appear to explode, destroying any player-placed blocks.
Commands
The
/summon ender_dragon
command, by default, summons a harmless ender dragon that hovers in place. Setting the DragonPhase
tag (by issuing either the /summon ender_dragon ~ ~ ~ {DragonPhase:0}
or the /data merge entity <targetUUID> {DragonPhase:0
} commands) starts the ender dragon's ordinary behavior, although there can still be no health bar, since it's managed by the End's dragon fight status rather than by the dragon entity itself. If spawned away from the center of the map (X:0, Z:0), it flies to the center then resumes normal behavior (see #Behavior).Drops
Once slain, the ender dragon slowly ascends, its wings and body becoming more tattered until it wilts into nothingness, while beams of light erupt from its center. There's an explosion of 12,000 experience points (ten drops of 960 and one drop of 2400) — enough to bring a player from level 0 to level 78. In subsequent completions of the ender dragon fight (after it is re-summoned via the End crystals), only 500 experience points are dropped.
After the dragon is slain for the first time only, its egg warps in above its nest. The nest fills in with an End portal interface to become the exit portal, enabling the player to transport back to the Overworld to respawn in their spawn point.
Every completed dragon fight also creates an End gateway portal floating within 75–100 blocks of the exit portal, up to a maximum of 20 portals.
Behavior
See also: Tutorials/Defeating the ender dragon
The ender dragon has four main states of behavior:
- Circling
- The dragon begins in this state: it circles the ring of obsidian pillars on either the outside if there are still End crystals or the inside if the crystals are destroyed.
- With each crystal's destruction, there is an increased chance of the dragon switching states.
- Targeting
- Whenever the dragon finds itself less than 10 blocks or greater than 150 blocks from its current target, it will attempt to choose a new target. When damaged it will target a point just behind itself, causing it to turn away and choose a new target.
- Strafing
- Upon the destruction of an End crystal, the dragon immediately switches to this state to fire a fireball at them.
- The dragon targets a player within 64 blocks of its nest. As soon as it is flying within 64 blocks of the player, it will shoot a fireball at the player.
- The dragon will resume circling after this state.
- Diving
- The dragon dives onto the target player's position, taken at the start of the dive.
- The dragon resumes circling after this state, whether or not it actually hit the player.
- Perching
- The dragon flies to its nest (approaching from the side opposite the player if possible) and lands on the highest block of the coordinates (x=0,z=0). The dragon is immune to arrows in this state (they all catch fire and bounce off).
- Dragon's Breath
- After 1.25 seconds, if a player is within 20 blocks of the nest, the dragon roars and use its 3-second breath attack, damaging players similarly to a lingering potion of Harming.
- The purple clouds emitted from the dragon's breath attack can be collected in an empty bottle to obtain dragon's breath.
- Charge
- If player is not near the portal within 5 seconds of the dragon's landing, it will charge at players within 150 blocks.
- Take-off
- After four consecutive breath attacks, or if the dragon fails to locate a player within 150 blocks, it takes off from its perch.
- The dragon resumes circling after this state.
- Escape
- If cumulative damage taken while perched exceeds 50 × 25, the dragon will take off and resets the damage accumulator. The accumulator is not reset if it does not take enough damage.
- The dragon resumes circling after this state.
The dragon never targets any entity but the player. Other mobs may turn hostile to the dragon when struck. Any entities hit by its wings are dealt 5 damage (or 10 damage if hit by its head) and are thrown into the air, sometimes to fatal heights or even off the island. Neither of these effects are applied for 1⁄2 second after the dragon takes damage.
When the dragon finally takes a fatal blow, it flies towards its nest before dying, unless it cannot find it within 150 blocks, or it is inside blocks.
The dragon can pass through all blocks, destroying almost all types. Blocks not destroyed are those that naturally generate on the central End island and those that are intended to be indestructible:
- Obsidian
- End stone
- Bedrock
- Command Block
- Barrier
- Iron bars
- End portal (block)
- End portal frame
- End gateway (block)
The ender dragon has a light purple health bar that appears at the top of the player's screen. Its health is frequently restored by nearby End crystals, indicated by a magical white beam connecting the dragon and the crystal. Destroying an End crystal that is actively healing the dragon causes 10 damage to it. The dragon can only take damage from explosions and player based damage and takes 1⁄4 normal damage when hit in any part that is not its head. Suffocation is completely non-applicable, as it either phases through or immediately destroys any block it touches.
By using the F3+B shortcut, the dragon's bounding box appears. It cannot be damaged at just any spot in this large volume: eight green sub-hitboxes are also shown, which indicate the locations where the dragon can take damage: The tail, body, head and wings.
The dragon is immune to all status effects, such as poison and even "instant" effects like instant damage.
Dragon Fireball
Dragon fireballs are special fireballs that the Ender dragon fires while strafing. They cannot be deflected unlike ghast fireballs, and they do no impact damage. Instead they deposit purple clouds across the ground, similar to a lingering Potion of Harming II. As with its close-ranged breath attack, the purple fog can be bottled to obtain the dragon's breath. In the Console Edition, dragon fireballs come from the sky rather than the dragon itself.
Fireballs fired by Ender dragons also have entity data associated with them that define various properties of the entity.
- Entity data
- Tags common to all entities
- direction: List of 3 doubles. Should be identical to Motion.
- life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
- power: List of 3 doubles that adds to
direction
every tick. Act as the acceleration.
Data values
See also: Chunk format
The ender dragon has entity data containing various entity properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- DragonPhase: A number indicating the dragon's current state. Valid values are: 0=circling, 1=strafing (preparing to shoot a fireball), 2=flying to the portal to land (part of transition to landed state), 3=landing on the portal (part of transition to landed state), 4=taking off from the portal (part of transition out of landed state), 5=landed, performing breath attack, 6=landed, looking for a player for breath attack, 7=landed, roar before beginning breath attack, 8=charging player, 9=flying to portal to die, 10=hovering with no AI (default when using the
/summon
command).
Achievements[edit]
Main article: Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
The End. | Defeat the Ender Dragon | Enter the end exit portal. | Yes | PS4 | Yes | Yes | 40G | Bronze | |
PS3, PSVita | Gold | ||||||||
You Need a Mint | Collect dragon's breath in a glass bottle | Have a dragon's breath bottle in your inventory | Yes | Yes | Yes | Yes | 30G | Silver | |
The End... Again... | Respawn the ender dragon | Yes | Yes | Yes | Yes | 30G | Silver |
Advancements
Main article: Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
Free the End | Good luck | The End | Kill the ender dragon. | minecraft:end/kill_dragon | |
The Next Generation | Hold the Dragon Egg | Free the End | Have a dragon egg in your inventory. | minecraft:end/dragon_egg | |
The End... Again... | Respawn the Ender Dragon | Free the End | Summon an ender dragon using ender crystals. | minecraft:end/respawn_dragon | |
You Need a Mint | Collect dragon's breath in a glass bottle. | Free the End | Have a bottle of dragon's breath in your inventory. | minecraft:end/dragon_breath |
History
June 14, 2009 | Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil mob in the shortest time? I don’t know yet." | ||||
---|---|---|---|---|---|
June 30, 2010 | In a video called "Minecraft Flight" posted by Notch on YouTube he mentioned that dragon lairs may be an addition in the video description. | ||||
August 31, 2010 | Later in an interview on MinecraftCon 2010 Notch hinted at dragons as a possible planned mob. Then for about one year there was no more mention of it and dragons solely remained a potential work-in-progress. | ||||
June 18, 2011 | Notch has stated in the past that if dragons are added, they will not be mountable as it would put too much pressure on multiplayer servers. | ||||
September 1, 2011 | Notch stated that "dragons will be added eventually". | ||||
October 6, 2011 | Notch revealed the existence of the Ender Dragon. | ||||
October 7, 2011 | Notch reveals a screenshot of the "progress so far" on the Ender Dragon: the dragon flying through the skies of the End. He also shared an album of images of the Ender Dragon in flight through the overworld, showcasing its animation. | ||||
October 9, 2011 | Notch tweets an example of a "texture packer tool" he wrote for the purpose of giving the Dragon its skin. He shared his progress midway through designing the skin, later announced when the base texture was done, and posted when he had enlarged the wings. | ||||
October 10, 2011 | Notch released a video showing a small clip of the End that also shows the Ender Dragon fly into the top of the frame. "Brightened version here" – via YouTube | ||||
October 12, 2011 | In a Reddit post Notch also said, "They will be different dragons. The Ender Dragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red."[2] | ||||
Notch stated in a twitter post that "Dragons have 6 limbs", consisting of 2 wings, and 4 legs.[1] | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 4 | The name "ender dragon" was first made known through a tweet by Notch reading "raqreqentba", which could be decoded using the ROT13 cipher, translating to "enderdragon".[3] | |||
Added the Ender Dragon. The Ender Dragon existed in the code, mostly functional, however the dragon had not been enabled in-game yet and players were unable to damage it. Certain mods would allow the spawning of the Ender Dragon, but again, no physical interactions were available. | |||||
Beta 1.9 Prerelease 5 | Added the ability for players to damage Ender Dragons. They required mods or a mob-spawner to be brought into the game however. The ender dragon's health was changed to 1 to test its new death animation. | ||||
Beta 1.9 Prerelease 6 | Officially implemented Ender Dragons into the game. This includes a single Ender Dragon as a boss battle, spawning naturally when the player first enters the End. | ||||
April 28, 2012 | Jeb mentioned that he wouldn't be adding any more boss mobs until he makes the Ender Dragon "more fun first". Despite this, the Wither was added before any major changes were made to the Ender Dragon. | ||||
1.3.1 | ? | Fixed the bug where after being damaged once, Ender Dragons would do no contact damage. | |||
Experience drop reduced from 20,000 to 12,000 | |||||
1.4.2 | 12w34b | "Boss Health" now says "Ender Dragon". | |||
? | Before this update, Ender Dragon used the same damage sound from the Player. Ender Dragons now have their own sound. | ||||
1.5 | ? | Fixed a bug where swords take no damage when used on the Ender Dragon. | |||
1.5.1 | 13w11a | Before this snapshot, the gamerule mobGriefing doesn't prevent the Ender Dragon from destroying blocks when they fly through them. Now, mobGriefing from the /gamerule command prevents the Ender Dragon from destroying blocks at their sight. | |||
2013 Music Update | A music track now accompanies the Ender Dragon boss fight. | ||||
1.8 | 14w20a | The Ender Dragon no longer breaks barriers. | |||
1.9 | 15w31a | Revamped boss fight to be similar to the Legacy Console Edition. | |||
The dragon no longer destroys iron bars. | |||||
15w32a | The ender dragon's fireballs now give off Ender Acid particles upon exploding and no longer light ground on fire. | ||||
The ender dragon's charge/knockback attack has now returned. | |||||
The ender dragon's wings now damage the player, prevent side and back melee attacks when the dragon lands on the portal. | |||||
Dragon breath now shoots out farther. | |||||
The ender dragon will now immediately charge at you after finishing the ender acid attack. | |||||
The ender dragon's ender acid attack now goes around the whole portal. | |||||
The ender dragon will now not stop attacking from single hits. | |||||
The ender dragon will now fly back to portal before finishing the death animation. | |||||
The ender dragon will no longer take damage from snowballs, eggs, or other attacks that normally do no damage. | |||||
15w32b | When fatally damaged, the ender dragon now flies to the portal and dies rather than resetting to 1 and landing. | ||||
15w33a | Wings no longer deal damage while the Ender Dragon is landed. | ||||
The ender dragon is now immune to arrows while landed. | |||||
No longer destroys End portal blocks, End portal frame blocks, or End gateway blocks. | |||||
Breath attack lasts longer. | |||||
The ender dragon's fireball attack is now more or less equivalent to a Lingering Potion of Harming II. | |||||
15w33c | Respawned ender dragons will now drop 500 experience. | ||||
Respawning the dragon will also respawn the pillars and End crystals. | |||||
15w44b | Respawning ender dragons now require placing 4 End crystals near the exit portal. | ||||
15w49a | The ender dragon will no longer travel through portals. | ||||
The ender dragon no longer rides rideable entities such as minecarts or boats. | |||||
The ender dragon no longer affected by status effects. | |||||
1.11 | 16w32a | The entity ID is changed from EnderDragon to ender_dragon . | |||
The fireball's entity ID is changed from DragonFireball to dragon_fireball . | |||||
16w35a | Hitboxes of the damageable portions of the ender dragon are now visible using F3+B. | ||||
16w40a | Tags xTile , yTile , zTile , inTile and inGround were removed from the dragon fireball entity data. | ||||
The life tag is no longer used for anything, but still saved/read. | |||||
16w43a | The ender dragon is now able to draw from its own loot table. | ||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the ender dragon. | |||
alpha 1.0.0.2 | The ender dragon now goes to the nearest End crystal. | ||||
1.1.0 | alpha 1.1.0.0 | The entity ID is changed from dragon to ender_dragon . | |||
Legacy Console Edition | |||||
TU9 | CU1 | 1.0 | Patch 1 | Added the ender dragon with new attacks (dragon's breath and ender charges). | |
New Nintendo 3DS Edition | |||||
1.7.10 | Added the Ender Dragon. |
Issues
Issues relating to "Ender Dragon" are maintained on the bug tracker. Report issues there.
Trivia
- Health depletion effect of The Void does not affect Ender Dragons.
- Name tags cannot be used on an ender dragon.
- The ender dragon's hitbox is larger than the ender dragon itself, causing players to be pushed away from it.
- If the player kills a summoned dragon in the Overworld or Nether, it will not create a portal, nor an egg.
- In Spectator mode, the player cannot view the perspective of the ender dragon, unlike any other mob.
- Using F3+B to show hitboxes reveals that the ender dragon's head rotation faces in the opposite direction to that which its real head faces. This is also why the ender dragon faces the wrong way when set in a monster spawner.
- When ender dragon is spawned in the Overworld, it will fly to coordinates x=0 and z=0 and dive at the ground.
- When perching, the ender dragon will always face roughly west, though the exact directions can vary by several degrees.
- On Reddit, Notch referred to the ender dragon as a she, and suggested her name to be "Jean?" in the same manner he called the Player "Steve?".[4]
- Dinnerbone later stated that he thinks the name is officially "Jean?"[5]
- The Xbox avatar item 'Ender Dragon Pet' has the description 'A cuter, friendlier version of his bigger, less playful Minecraft sister.'- confirming that the ender dragon is female.
- Before it was textured, Notch reported that he was afraid to texture it as it was a complicated model.[6] In the end, the dragon model was so complex Notch stated that he gave up making the texture manually and wrote a texture packer tool to aid him in adding the texture to the model. Notch also uploaded the code for the tool so others could use the pack.[7][8]
- Notch joked about how Minecraft was "going next gen" when deadmau5 mentioned this.[9]
- Notch has uploaded a video showing why ender dragons will not spawn in the main world, as they would destroy any block they come into contact with.[10]
- On Reddit, Notch explained why ender dragons destroy overworld matter and phase through ender matter.[11]
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