Minecraft Bow
Minecraft Bow
Bow
Type |
Combat
|
---|---|
Rarity |
Common
|
Durability |
384
|
Renewable |
Yes
|
Stackable |
No
|
Usage
Weapon
Bows can be drawn back by using it. In order to use a bow, the player must have at least one arrow in their inventory, or be in Creative mode. While the bow is being charged or remains fully charged, the player is forced to move at sneaking speed, unless they are riding a horse, minecart or boat. The arrow shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being fired from the bow.[1]
When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button releases an arrow. A white sparkling effect signifies a critical hit from a full charge. At minimum charge (3 ticks), the arrow deals 1
and barely travels one block. At full charge (1 second), the arrow travels up to 64 blocks upwards, flies with a speed of roughly 53 m/s, and consistently deals 9![Heart.svg](https://gamepedia.cursecdn.com/minecraft_gamepedia/a/a7/Heart.svg?version=119f8ffe903289923507500d7a85e6c2)
![Heart.svg](https://gamepedia.cursecdn.com/minecraft_gamepedia/a/a7/Heart.svg?version=119f8ffe903289923507500d7a85e6c2)
![Heart.svg](https://gamepedia.cursecdn.com/minecraft_gamepedia/a/a7/Heart.svg?version=119f8ffe903289923507500d7a85e6c2)
![Heart.svg](https://gamepedia.cursecdn.com/minecraft_gamepedia/a/a7/Heart.svg?version=119f8ffe903289923507500d7a85e6c2)
damage, with a smaller chance of dealing 10![Heart.svg](https://gamepedia.cursecdn.com/minecraft_gamepedia/a/a7/Heart.svg?version=119f8ffe903289923507500d7a85e6c2)
![Heart.svg](https://gamepedia.cursecdn.com/minecraft_gamepedia/a/a7/Heart.svg?version=119f8ffe903289923507500d7a85e6c2)
![Heart.svg](https://gamepedia.cursecdn.com/minecraft_gamepedia/a/a7/Heart.svg?version=119f8ffe903289923507500d7a85e6c2)
![Heart.svg](https://gamepedia.cursecdn.com/minecraft_gamepedia/a/a7/Heart.svg?version=119f8ffe903289923507500d7a85e6c2)
. If the arrow hits another player, it makes a high-pitched "ding" sound.
Charging time | Attack damage |
---|---|
0–0.2 s (no charge) | 1 |
0.3–0.9 s (medium charge) | 6 |
1+ s (full charge) | 9 |
Critical hit | 10 |
Damage caused by the arrow is unaffected by the Strength status effect.
Endermen cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. An arrow shot from a bow enchanted with Flame can ignite the enderman, however.
Enchantments
Bows can receive several different enchantments, and have a base enchantibility of 1. Bow enchantments have no effect on arrow speed or distance.
Name | Summary | Max Level |
---|---|---|
Power | Increases the damage by 25% times the level of Power plus 1. | V |
Punch | Increases the knockback (+3 blocks per level) applied by the bow. | II |
Flame | Ignites arrow, dealing Fire damage. | I |
Infinity | Prevents the bow from consuming arrows when fired. A single arrow is still required to fire.
Fired arrows shot from an Infinity-enchanted bow cannot be retrieved if they land on the ground.[note 1]
Tipped arrows are consumed even with Infinity.
| I |
Unbreaking | Unbreaking causes a(100/(Level+1))% chance a shot fired reduces the durability of the bow. | III |
Mending | Allows a certain proportion of XP orbs collected to contribute towards repairing the bow, rather than raising the player's experience.[note 1] | I |
Curse of Vanishing
[Java and Legacy Console editions only]
| Causes the bow to disappear instead of dropping on the ground when the player dies. The keepInventory gamerule overrides this. | I |
- Notes
- ↑ ab Mending and Infinity are mutually exclusive.
Fuel
A bow can be used as fuel in furnaces, smelting 1.5 items per bow in the Java and Legacy Console editions or 1 item per bow in the Bedrock Edition.
Arrows
Main article: Arrow
As arrows are affected by gravity, they take an arcing path over distances. One must aim above the target when firing from a distance, or gain higher ground, to effectively make a hit. Arrows slow down if shot through water.
Arrows that hit solid blocks become stuck and can be recollected, unless the arrow was shot by a bow enchanted with Infinity, a player in creative mode, or a skeleton/illusioner.
Arrows shot through lava ignite, similar to the Flame enchantment. The arrow likewise ignites any entities it hits. If not extinguished, the fire damage can be up to 4![Heart.svg](https://gamepedia.cursecdn.com/minecraft_gamepedia/a/a7/Heart.svg?version=119f8ffe903289923507500d7a85e6c2)
. If a wither skeleton holds a bow, it also shoots flaming arrows.
Arrows from bows can trigger wooden pressure plates and wooden buttons, as well as tripwire. However, they cannot trigger stone pressure plates or stone buttons.
The player can choose which type of arrow to fire based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to slot 0 is selected.
Sounds
Sound | Subtitle | Namespaced ID | Subtitle ID | Source | Pitch | Volume | Min. volume |
---|---|---|---|---|---|---|---|
Arrow fired | entity.arrow.shoot | ? | ? | ? | ? | ? |
Achievements
Main article: Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
Sniper Duel | Kill a skeleton with an arrow from more than 50 meters | Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally. | Yes | PS3 | Yes | Yes | 30G | Silver | |
PS4, PSVita | Bronze | ||||||||
Dispense With This | Construct a Dispenser. | Yes | PS3 | Yes | Yes | 20G | Silver | ||
PS4, PSVita | Bronze | ||||||||
Archer | Kill a creeper with arrows. | Yes | Yes | Yes | Wii U, Switch | 10G | Bronze | ||
Cupid | Kill 2 players in a round of a public Battle mini game using a bow and arrow. | Yes | Yes | No | Wii U, Switch | 20G | Bronze |
Advancements
Main article: Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
![]() | Take Aim | Shoot something with a bow and arrow | Monster Hunter | — | minecraft:adventure/shoot_arrow |
![]() | Sniper Duel | Kill a Skeleton from more than 50 meters away | Take Aim | Kill a skeleton with a projectile while being at least 50 blocks away horizontally. | minecraft:adventure/sniper_duel |
History
Java Edition Classic | |||||
---|---|---|---|---|---|
June 14, 2009 | Notch discussed how bows and arrows would work in Survival mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it." | ||||
0.24 SURVIVAL TEST | The player did not need a bow to shoot arrows. Instead, Tab ↹ was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them. | ||||
Java Edition Indev | |||||
0.31 | January 22, 2010 | Development has now began on the bow and arrow. | |||
January 30, 2010 | ![]() | ||||
Bows often fail to interact with objects, but instead shoot. This is very inconvenient when trying to open doors, chests etc. This is due to the fact that shooting arrows is an instantaneous action. | |||||
Java Edition Beta | |||||
1.2 | Bows are now used to craft dispensers. | ||||
1.8 | July 8, 2011 | Notch teased hold-to-charge bows. | |||
July 13, 2011 | Notch indicated that along with bow charging, he would add an achievement based around shooting a skeleton at 50 meters, eventually to be known as Sniper duel.[2] | ||||
? | Bow behavior has now been overhauled;they now need to be charged to fire. | ||||
Java Edition | |||||
1.0.0 | RC1 | A fully charged arrow from a bow now consistently deals 9 | |||
Bows now have a durability of 385 uses. | |||||
Bows no longer need arrows for ammo in Creative mode. | |||||
The bow can now be enchanted via console commands, but no enchantment affects it. | |||||
1.1 | ? | Bows can now be legitimately enchanted. Four enchantments have now been added: Flame, Punch, Power and Infinity. | |||
1.2.1 | 12w06a | Skeletons now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%). | |||
1.4.6 | 12w50a | Bows can now be enchanted with Unbreaking using an anvil and an appropriately enchanted book. | |||
pre | When a player hits another player from far away with a bow it makes a high pitched "dinging" sound. | ||||
1.7.2 | 13w36a | Bows can now be obtained as a "treasure" item from fishing. | |||
Bows can now be enchanted with Unbreaking directly in an enchantment table without the use of an anvil. | |||||
1.8 | 14w02a | Fletcher villagers now sell 1 bow for 2–3 emeralds. | |||
? | Bow placement when drawing back has now been slightly changed. | ||||
1.9 | ? | When shooting,the arrows are no longer offset to the right of Crosshair. | |||
15w31a | The bow in the hotbar now shows an arrow when being drawn. | ||||
Bows can now shoot an additional 14 types of arrows, selected based on which arrow type is in the off-hand or closest to slot 0. | |||||
Bows cannot be used in the off-hand. | |||||
15w37a | The bow can now be used in the off-hand. | ||||
Bows now prioritize the selected hotbar slot for arrows if the bow is in the off hand. | |||||
When using the bow in the off-hand, the bow does do the animation, but does not aim at the target. | |||||
1.10 | 16w20a | Bows are now used by strays and can now sometimes be obtained as a rare drop. | |||
1.11 | 16w33a | Bows can now be used to fuel furnaces. | |||
1.11.1 | 16w50a | Infinity and Mending are now mutually exclusive for bows. | |||
1.12 | 17w16a | Bows are now used by illusioners and can now sometimes be obtained as a rare drop, although unenchanted. | |||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 261. | |||
1.13.1 | 18w30a | MC-88356:Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target. | |||
Pocket Edition Alpha | |||||
0.3.3 | ![]() | ||||
0.8.0 | build 2 | ![]() | |||
0.11.0 | build 1 | Bows can now be obtained as a "treasure" item from fishing. | |||
0.12.1 | build 1 | Fully charged bows now cause particles. | |||
Bows can now be enchanted. | |||||
Bows obtained by fishing can now be caught enchanted. | |||||
0.15.0 | build 1 | Added strays, which are equipped with a bow that can rarely be dropped by them. | |||
Bows can now shoot an additional 14 types of arrows, selected based on which arrow type is in the closest to slot 0. | |||||
Pocket Edition | |||||
1.0.4 | alpha 1.0.4.0 | Bows can now be obtained by trading with a fletcher villager. | |||
1.1.0 | alpha 1.1.0.0 | Added the Mending enchantment, which can now be applied to bows and is mutually exclusive to the Infinity enchantment. | |||
Arrows can now be placed in the offhand slot and bows now prioritize the arrows in that slot. | |||||
Bedrock Edition | |||||
1.8.0 | beta 1.8.0.10 | Bows in the hotbar now show an arrow when being drawn. | |||
1.11.0 | beta 1.11.0.4 | Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | ![]() | |
TU5 | Bow behavior is overhauled;they now need to be charged to fire. | ||||
TU31 | CU19 | 1.22 | Patch 3 | Bows can now be obtained by trading with a fletcher villager. | |
TU46 | CU36 | 1.38 | Patch 15 | Bows can now shoot an additional 14 types of arrows, selected based on which arrow type is in the off-hand or closest to slot 0. |
Issues
Issues relating to "Bow" are maintained on the bug tracker. Report issues there.
Trivia
- If a bow is enchanted with a level 1 enchantment, it always gets Power 1.
- Bows are the first ranged weapon in Minecraft.
- Bows with its enchantments are effective against single targets, while the Crossbow enchantments affect multiple targets.
- There is no way to cancel a charged Bow, except on some platforms.
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